Gate Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

Foolish Burial
Foolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Polymerization
      Polymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

        Extra Deck

        Guardian Chimera
        Guardian Chimera
        Guardian Chimera
        DARK 9
        Guardian Chimera
        • ATK:

        • 3300

        • DEF:

        • 3300


        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

        Main: 53 Extra: 17

        1 cardArmageddon Knight
        1 cardArmageddon Knight
        Armageddon Knight
        DARK 4
        Armageddon Knight
        • ATK:

        • 1400

        • DEF:

        • 1200


        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


        1 cardCarnot the Eternal Machine 1 cardCarnot the Eternal Machine
        Carnot the Eternal Machine
        LIGHT 10
        Carnot the Eternal Machine
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.


        1 cardChaos Valkyria 1 cardChaos Valkyria
        Chaos Valkyria
        LIGHT 4
        Chaos Valkyria
        • ATK:

        • 1800

        • DEF:

        • 1050


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


        1 cardDark Magician Girl 1 cardDark Magician Girl
        Dark Magician Girl
        DARK 6
        Dark Magician Girl
        • ATK:

        • 2000

        • DEF:

        • 1700


        Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


        1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
        Elemental HERO Prisma
        LIGHT 4
        Elemental HERO Prisma
        • ATK:

        • 1700

        • DEF:

        • 1100


        Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


        1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
        Elemental HERO Spirit of Neos
        LIGHT 7
        Elemental HERO Spirit of Neos
        • ATK:

        • 2500

        • DEF:

        • 2000


        When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


        1 cardFusion Parasite 1 cardFusion Parasite
        Fusion Parasite
        DARK 1
        Fusion Parasite
        • ATK:

        • 0

        • DEF:

        • 0


        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


        1 cardGolden-Eyes Idol 1 cardGolden-Eyes Idol
        Golden-Eyes Idol
        DARK 1
        Golden-Eyes Idol
        • ATK:

        • 0

        • DEF:

        • 0


        Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.


        1 cardIllusionist Faceless Magician 1 cardIllusionist Faceless Magician
        Illusionist Faceless Magician
        DARK 5
        Illusionist Faceless Magician
        • ATK:

        • 1200

        • DEF:

        • 2200


        If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.


        1 cardKaitoptera 1 cardKaitoptera
        Kaitoptera
        WIND 4
        Kaitoptera
        • ATK:

        • 1400

        • DEF:

        • 1000


        If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.


        1 cardKing of the Swamp 1 cardKing of the Swamp
        King of the Swamp
        WATER 3
        King of the Swamp
        • ATK:

        • 500

        • DEF:

        • 1100


        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


        1 cardLegion the Fiend Jester 1 cardLegion the Fiend Jester
        Legion the Fiend Jester
        DARK 4
        Legion the Fiend Jester
        • ATK:

        • 1300

        • DEF:

        • 1500


        During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.


        1 cardMagicians' Souls 1 cardMagicians' Souls
        Magicians' Souls
        DARK 1
        Magicians' Souls
        • ATK:

        • 0

        • DEF:

        • 0


        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


        1 cardMagikuriboh 1 cardMagikuriboh
        Magikuriboh
        DARK 1
        Magikuriboh
        • ATK:

        • 300

        • DEF:

        • 200


        During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


        1 cardMathematician 1 cardMathematician
        Mathematician
        EARTH 3
        Mathematician
        • ATK:

        • 1500

        • DEF:

        • 500


        When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.


        1 cardMillennium-Eyes Illusionist 1 cardMillennium-Eyes Illusionist
        Millennium-Eyes Illusionist
        DARK 2
        Millennium-Eyes Illusionist
        • ATK:

        • 0

        • DEF:

        • 1400


        (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.


        1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
        Palladium Oracle Mahad
        LIGHT 7
        Palladium Oracle Mahad
        • ATK:

        • 2500

        • DEF:

        • 2100


        When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


        1 cardPalladium Oracle Mana 1 cardPalladium Oracle Mana
        Palladium Oracle Mana
        LIGHT 6
        Palladium Oracle Mana
        • ATK:

        • 2000

        • DEF:

        • 1700


        When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.


        1 cardSpellstone Sorcerer Karood 1 cardSpellstone Sorcerer Karood
        Spellstone Sorcerer Karood
        LIGHT 3
        Spellstone Sorcerer Karood
        • ATK:

        • 800

        • DEF:

        • 1900


        Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.


        1 cardSummoner Monk 1 cardSummoner Monk
        Summoner Monk
        DARK 4
        Summoner Monk
        • ATK:

        • 800

        • DEF:

        • 1600


        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


        1 cardThe Dark - Hex-Sealed Fusion 1 cardThe Dark - Hex-Sealed Fusion
        The Dark - Hex-Sealed Fusion
        DARK 3
        The Dark - Hex-Sealed Fusion
        • ATK:

        • 1000

        • DEF:

        • 1600


        You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


        1 cardTimaeus the United Dragon 1 cardTimaeus the United Dragon
        Timaeus the United Dragon
        LIGHT 8
        Timaeus the United Dragon
        • ATK:

        • 2800

        • DEF:

        • 1800


        You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


        1 cardDark Magician 1 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        1 cardThousand-Eyes Idol 1 cardThousand-Eyes Idol
        Thousand-Eyes Idol
        DARK 1
        Thousand-Eyes Idol
        • ATK:

        • 0

        • DEF:

        • 0


        A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


        1 cardIllusion of Chaos 1 cardIllusion of Chaos
        Illusion of Chaos
        DARK 7
        Illusion of Chaos
        • ATK:

        • 2100

        • DEF:

        • 2500


        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


        1 cardChaos Space
        1 cardChaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          1 cardDark Magic Veil 1 cardDark Magic Veil
          Dark Magic Veil
          Spell Normal
          Dark Magic Veil

            Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.


            1 cardFoolish Burial
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              1 cardFusion Recycling Plant 1 cardFusion Recycling Plant
              Fusion Recycling Plant
              Spell Field
              Fusion Recycling Plant

                Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                1 cardGeneration Next 1 cardGeneration Next
                Generation Next
                Spell Quick
                Generation Next

                  If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


                  1 cardGold Sarcophagus
                  1 cardGold Sarcophagus
                  Gold Sarcophagus
                  Spell Normal
                  Gold Sarcophagus

                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                    1 cardHarpie's Feather Duster
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      1 cardInstant Fusion
                      1 cardInstant Fusion
                      Instant Fusion
                      Spell Normal
                      Instant Fusion

                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                        1 cardKahyoreigetsu 1 cardKahyoreigetsu
                        Kahyoreigetsu
                        Spell Equip
                        Kahyoreigetsu

                          Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                          1 cardMagicalized Fusion 1 cardMagicalized Fusion
                          Magicalized Fusion
                          Spell Normal
                          Magicalized Fusion

                            Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                            1 cardMagician's Left Hand 1 cardMagician's Left Hand
                            Magician's Left Hand
                            Spell Continuous
                            Magician's Left Hand

                              Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


                              1 cardMagician's Restage 1 cardMagician's Restage
                              Magician's Restage
                              Spell Continuous
                              Magician's Restage

                                You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".


                                1 cardMagician's Right Hand 1 cardMagician's Right Hand
                                Magician's Right Hand
                                Spell Continuous
                                Magician's Right Hand

                                  Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


                                  1 cardMonster Reborn
                                  1 cardMonster Reborn
                                  Monster Reborn
                                  Spell Normal
                                  Monster Reborn

                                    Target 1 monster in either GY; Special Summon it.




                                    Tag(s):

                                    1 cardOne for One
                                    1 cardOne for One
                                    One for One
                                    Spell Normal
                                    One for One

                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                      1 cardPolymerization 1 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        1 cardRelinquished Fusion 1 cardRelinquished Fusion
                                        Relinquished Fusion
                                        Spell Quick
                                        Relinquished Fusion

                                          Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.


                                          1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                                          Secrets of Dark Magic
                                          Spell Quick
                                          Secrets of Dark Magic

                                            Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                            1 cardSoul Release 1 cardSoul Release
                                            Soul Release
                                            Spell Normal
                                            Soul Release

                                              Target up to 5 cards in any GY(s); banish them.


                                              1 cardSoul Servant 1 cardSoul Servant
                                              Soul Servant
                                              Spell Quick
                                              Soul Servant

                                                Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                1 cardSpiritualism 1 cardSpiritualism
                                                Spiritualism
                                                Spell Normal
                                                Spiritualism

                                                  Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                                  1 cardSuper Polymerization
                                                  1 cardSuper Polymerization
                                                  Super Polymerization
                                                  Spell Quick
                                                  Super Polymerization

                                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                    Tag(s):

                                                    1 cardThe Eye of Timaeus 1 cardThe Eye of Timaeus
                                                    The Eye of Timaeus
                                                    Spell Normal
                                                    The Eye of Timaeus

                                                      (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                                      1 cardD.D. Post 1 cardD.D. Post
                                                      D.D. Post
                                                      Trap Continuous
                                                      D.D. Post

                                                        Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                                        1 cardDark Sacrifice 1 cardDark Sacrifice
                                                        Dark Sacrifice
                                                        Trap Normal
                                                        Dark Sacrifice

                                                          When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.


                                                          1 cardFusion Duplication 1 cardFusion Duplication
                                                          Fusion Duplication
                                                          Trap Normal
                                                          Fusion Duplication

                                                            Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.


                                                            1 cardFusion Reserve
                                                            1 cardFusion Reserve
                                                            Fusion Reserve
                                                            Trap Normal
                                                            Fusion Reserve

                                                              Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                                                              1 cardJar of Avarice 1 cardJar of Avarice
                                                              Jar of Avarice
                                                              Trap Normal
                                                              Jar of Avarice

                                                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                1 cardAce★Spades Speculation 1 cardAce★Spades Speculation
                                                                Ace★Spades Speculation
                                                                LIGHT 7
                                                                Ace★Spades Speculation
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2500


                                                                1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects.


                                                                1 cardBuster Blader, the Dragon Destroyer Swordsman 1 cardBuster Blader, the Dragon Destroyer Swordsman
                                                                Buster Blader, the Dragon Destroyer Swordsman
                                                                LIGHT 8
                                                                Buster Blader, the Dragon Destroyer Swordsman
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2500


                                                                1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                Chimeratech Fortress Dragon
                                                                DARK 8
                                                                Chimeratech Fortress Dragon
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                1 cardDark Cavalry 1 cardDark Cavalry
                                                                Dark Cavalry
                                                                DARK 8
                                                                Dark Cavalry
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2300


                                                                "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                                1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                                                Dark Magician Girl the Dragon Knight
                                                                DARK 7
                                                                Dark Magician Girl the Dragon Knight
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1700


                                                                "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                                                1 cardDark Magician the Knight of Dragon Magic 1 cardDark Magician the Knight of Dragon Magic
                                                                Dark Magician the Knight of Dragon Magic
                                                                DARK 8
                                                                Dark Magician the Knight of Dragon Magic
                                                                • ATK:

                                                                • 2900

                                                                • DEF:

                                                                • 2400


                                                                "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.


                                                                1 cardDark Paladin 1 cardDark Paladin
                                                                Dark Paladin
                                                                DARK 8
                                                                Dark Paladin
                                                                • ATK:

                                                                • 2900

                                                                • DEF:

                                                                • 2400


                                                                "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                                1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
                                                                Gaia the Dragon Champion
                                                                WIND 7
                                                                Gaia the Dragon Champion
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                "Gaia The Fierce Knight" + "Curse of Dragon"


                                                                1 cardGuardian Chimera 1 cardGuardian Chimera
                                                                Guardian Chimera
                                                                DARK 9
                                                                Guardian Chimera
                                                                • ATK:

                                                                • 3300

                                                                • DEF:

                                                                • 3300


                                                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                1 cardHorned Saurus 1 cardHorned Saurus
                                                                Horned Saurus
                                                                DARK 6
                                                                Horned Saurus
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1600


                                                                "Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


                                                                1 cardMaster of Chaos 1 cardMaster of Chaos
                                                                Master of Chaos
                                                                DARK 8
                                                                Master of Chaos
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2500


                                                                "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                                1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                                Millennium-Eyes Restrict
                                                                DARK 1
                                                                Millennium-Eyes Restrict
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                                1 cardMysterion the Dragon Crown 1 cardMysterion the Dragon Crown
                                                                Mysterion the Dragon Crown
                                                                LIGHT 8
                                                                Mysterion the Dragon Crown
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 1500


                                                                1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.


                                                                1 cardQuintet Magician 1 cardQuintet Magician
                                                                Quintet Magician
                                                                DARK 12
                                                                Quintet Magician
                                                                • ATK:

                                                                • 4500

                                                                • DEF:

                                                                • 4500


                                                                5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                                1 cardThe Dark Magicians 1 cardThe Dark Magicians
                                                                The Dark Magicians
                                                                DARK 8
                                                                The Dark Magicians
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2300


                                                                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                                1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                Thousand-Eyes Restrict
                                                                DARK 1
                                                                Thousand-Eyes Restrict
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                1 cardTime Wizard of Tomorrow 1 cardTime Wizard of Tomorrow
                                                                Time Wizard of Tomorrow
                                                                LIGHT 5
                                                                Time Wizard of Tomorrow
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1900


                                                                "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.



                                                                GATE GUARDIAN Decks in OCG








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