Gate Guardian Deck Breakdown

Main Deck

Kazejin
Kazejin
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

Shadow Ghoul of the Labyrinth
Shadow Ghoul of the Labyrinth
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Main: 48 Extra: 3

    1 cardGate Guardian 1 cardGate Guardian
    Gate Guardian
    DARK 11
    Gate Guardian
    • ATK:

    • 3750

    • DEF:

    • 3400


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


    2 cardKazejin 2 cardKazejin
    Kazejin
    WIND 7
    Kazejin
    • ATK:

    • 2400

    • DEF:

    • 2200


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    3 cardLabyrinth Heavy Tank 3 cardLabyrinth Heavy Tank
    Labyrinth Heavy Tank
    DARK 7
    Labyrinth Heavy Tank
    • ATK:

    • 2400

    • DEF:

    • 2400


    You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


    2 cardPrincipug 2 cardPrincipug
    Principug
    EARTH 1
    Principug
    • ATK:

    • 0

    • DEF:

    • 0


    You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects; ● Add it to your hand. ● Add 1 other card that is mentioned on that monster from your GY to your hand. You can only use each effect of "Principug" once per turn.


    2 cardSanga of the Thunder 2 cardSanga of the Thunder
    Sanga of the Thunder
    LIGHT 7
    Sanga of the Thunder
    • ATK:

    • 2600

    • DEF:

    • 2200


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    3 cardShadow Ghoul of the Labyrinth 3 cardShadow Ghoul of the Labyrinth
    Shadow Ghoul of the Labyrinth
    DARK 5
    Shadow Ghoul of the Labyrinth
    • ATK:

    • 1600

    • DEF:

    • 1300


    You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


    2 cardSuijin 2 cardSuijin
    Suijin
    WATER 7
    Suijin
    • ATK:

    • 2500

    • DEF:

    • 2400


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    3 cardSwordsman of Revealing Light 3 cardSwordsman of Revealing Light
    Swordsman of Revealing Light
    LIGHT 8
    Swordsman of Revealing Light
    • ATK:

    • 0

    • DEF:

    • 2400


    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.


    3 cardWall Shadow 3 cardWall Shadow
    Wall Shadow
    DARK 7
    Wall Shadow
    • ATK:

    • 1600

    • DEF:

    • 3000


    Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".


    3 cardArsenal Summoner 3 cardArsenal Summoner
    Arsenal Summoner
    WIND 4
    Arsenal Summoner
    • ATK:

    • 1600

    • DEF:

    • 1600


    FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".


    3 cardLabyrinth Wall 3 cardLabyrinth Wall
    Labyrinth Wall
    EARTH 5
    Labyrinth Wall
    • ATK:

    • 0

    • DEF:

    • 3000


    These walls form a labyrinth with no exit for enemies.


    3 cardDark Element 3 cardDark Element
    Dark Element
    Spell Normal
    Dark Element

      If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


      3 cardDouble Attack! Wind and Thunder!! 3 cardDouble Attack! Wind and Thunder!!
      Double Attack! Wind and Thunder!!
      Spell Quick
      Double Attack! Wind and Thunder!!

        If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


        2 cardLabyrinth Wall Shadow 2 cardLabyrinth Wall Shadow
        Labyrinth Wall Shadow
        Spell Field
        Labyrinth Wall Shadow

          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


          3 cardMagical Labyrinth 3 cardMagical Labyrinth
          Magical Labyrinth
          Spell Equip
          Magical Labyrinth

            Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.


            2 cardRiryoku Guardian 2 cardRiryoku Guardian
            Riryoku Guardian
            Spell Normal
            Riryoku Guardian

              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


              3 cardSwords of Revealing Light
              3 cardSwords of Revealing Light
              Swords of Revealing Light
              Spell Normal
              Swords of Revealing Light

                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                2 cardMagic Cylinder
                2 cardMagic Cylinder
                Magic Cylinder
                Trap Normal
                Magic Cylinder

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                  3 cardMirror Force
                  3 cardMirror Force
                  Mirror Force
                  Trap Normal
                  Mirror Force

                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                    3 cardGate Guardians Combined 3 cardGate Guardians Combined
                    Gate Guardians Combined
                    DARK 12
                    Gate Guardians Combined
                    • ATK:

                    • 3750

                    • DEF:

                    • 3400


                    "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.



                    GATE GUARDIAN Decks in OCG








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