Gate Guardian Deck Breakdown

Main Deck

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Labyrinth Wall Shadow
    Labyrinth Wall Shadow
    Labyrinth Wall Shadow
    Spell Field
    Labyrinth Wall Shadow

      Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

      Riryoku Guardian
      Riryoku Guardian
      Riryoku Guardian
      Spell Normal
      Riryoku Guardian

        If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

        Main: 53 Extra: 17

        1 cardApprentice Magician 1 cardApprentice Magician
        Apprentice Magician
        DARK 2
        Apprentice Magician
        • ATK:

        • 400

        • DEF:

        • 800


        If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


        1 cardArmageddon Knight 1 cardArmageddon Knight
        Armageddon Knight
        DARK 4
        Armageddon Knight
        • ATK:

        • 1400

        • DEF:

        • 1200


        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


        1 cardBreaker the Magical Warrior
        1 cardBreaker the Magical Warrior
        Breaker the Magical Warrior
        DARK 4
        Breaker the Magical Warrior
        • ATK:

        • 1600

        • DEF:

        • 1000


        If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


        1 cardChaos Valkyria 1 cardChaos Valkyria
        Chaos Valkyria
        LIGHT 4
        Chaos Valkyria
        • ATK:

        • 1800

        • DEF:

        • 1050


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


        1 cardDark Magician Girl 1 cardDark Magician Girl
        Dark Magician Girl
        DARK 6
        Dark Magician Girl
        • ATK:

        • 2000

        • DEF:

        • 1700


        Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


        1 cardDark Simorgh 1 cardDark Simorgh
        Dark Simorgh
        DARK 7
        Dark Simorgh
        • ATK:

        • 2700

        • DEF:

        • 1000


        While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.


        1 cardDimension Conjurer 1 cardDimension Conjurer
        Dimension Conjurer
        DARK 1
        Dimension Conjurer
        • ATK:

        • 500

        • DEF:

        • 500


        If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.


        1 cardFusion Parasite 1 cardFusion Parasite
        Fusion Parasite
        DARK 1
        Fusion Parasite
        • ATK:

        • 0

        • DEF:

        • 0


        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


        1 cardGolden-Eyes Idol 1 cardGolden-Eyes Idol
        Golden-Eyes Idol
        DARK 1
        Golden-Eyes Idol
        • ATK:

        • 0

        • DEF:

        • 0


        Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.


        1 cardIllusionist Faceless Magician 1 cardIllusionist Faceless Magician
        Illusionist Faceless Magician
        DARK 5
        Illusionist Faceless Magician
        • ATK:

        • 1200

        • DEF:

        • 2200


        If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.


        1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
        Immortal Phoenix Gearfried
        FIRE 9
        Immortal Phoenix Gearfried
        • ATK:

        • 3000

        • DEF:

        • 2200


        You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


        1 cardKaitoptera 1 cardKaitoptera
        Kaitoptera
        WIND 4
        Kaitoptera
        • ATK:

        • 1400

        • DEF:

        • 1000


        If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.


        1 cardKing of the Swamp 1 cardKing of the Swamp
        King of the Swamp
        WATER 3
        King of the Swamp
        • ATK:

        • 500

        • DEF:

        • 1100


        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


        1 cardMagical Broker 1 cardMagical Broker
        Magical Broker
        DARK 3
        Magical Broker
        • ATK:

        • 1500

        • DEF:

        • 200


        While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


        1 cardMagical Exemplar 1 cardMagical Exemplar
        Magical Exemplar
        EARTH 4
        Magical Exemplar
        • ATK:

        • 1700

        • DEF:

        • 1400


        Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.


        1 cardMagicians' Souls 1 cardMagicians' Souls
        Magicians' Souls
        DARK 1
        Magicians' Souls
        • ATK:

        • 0

        • DEF:

        • 0


        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


        1 cardMagikuriboh 1 cardMagikuriboh
        Magikuriboh
        DARK 1
        Magikuriboh
        • ATK:

        • 300

        • DEF:

        • 200


        During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


        1 cardMathematician 1 cardMathematician
        Mathematician
        EARTH 3
        Mathematician
        • ATK:

        • 1500

        • DEF:

        • 500


        When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.


        1 cardMillennium-Eyes Illusionist 1 cardMillennium-Eyes Illusionist
        Millennium-Eyes Illusionist
        DARK 2
        Millennium-Eyes Illusionist
        • ATK:

        • 0

        • DEF:

        • 1400


        (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.


        1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
        Palladium Oracle Mahad
        LIGHT 7
        Palladium Oracle Mahad
        • ATK:

        • 2500

        • DEF:

        • 2100


        When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


        1 cardSkilled Brown Magician 1 cardSkilled Brown Magician
        Skilled Brown Magician
        DARK 4
        Skilled Brown Magician
        • ATK:

        • 300

        • DEF:

        • 200


        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ● This card gains 1500 ATK, and its Level is increased by 1. ● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn.


        1 cardSpell Strider 1 cardSpell Strider
        Spell Strider
        EARTH 4
        Spell Strider
        • ATK:

        • 1800

        • DEF:

        • 600


        If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.


        1 cardSummoner Monk 1 cardSummoner Monk
        Summoner Monk
        DARK 4
        Summoner Monk
        • ATK:

        • 800

        • DEF:

        • 1600


        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


        1 cardThe Dark - Hex-Sealed Fusion 1 cardThe Dark - Hex-Sealed Fusion
        The Dark - Hex-Sealed Fusion
        DARK 3
        The Dark - Hex-Sealed Fusion
        • ATK:

        • 1000

        • DEF:

        • 1600


        You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


        1 cardDark Magician 1 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        1 cardArcane Barrier 1 cardArcane Barrier
        Arcane Barrier
        Spell Continuous
        Arcane Barrier

          Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardFusion Recovery 1 cardFusion Recovery
            Fusion Recovery
            Spell Normal
            Fusion Recovery

              Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


              1 cardFusion Recycling Plant 1 cardFusion Recycling Plant
              Fusion Recycling Plant
              Spell Field
              Fusion Recycling Plant

                Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                1 cardGold Sarcophagus
                1 cardGold Sarcophagus
                Gold Sarcophagus
                Spell Normal
                Gold Sarcophagus

                  Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    1 cardInstant Fusion
                    1 cardInstant Fusion
                    Instant Fusion
                    Spell Normal
                    Instant Fusion

                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                      1 cardKahyoreigetsu 1 cardKahyoreigetsu
                      Kahyoreigetsu
                      Spell Equip
                      Kahyoreigetsu

                        Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                        1 cardLegacy of the Duelist 1 cardLegacy of the Duelist
                        Legacy of the Duelist
                        Spell Continuous
                        Legacy of the Duelist

                          When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.


                          1 cardLevel Limit - Area B
                          1 cardLevel Limit - Area B
                          Level Limit - Area B
                          Spell Continuous
                          Level Limit - Area B

                            Change all face-up Level 4 or higher monsters to Defense Position.


                            1 cardMagical Dimension 1 cardMagical Dimension
                            Magical Dimension
                            Spell Quick
                            Magical Dimension

                              If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                              1 cardMagicalized Fusion 1 cardMagicalized Fusion
                              Magicalized Fusion
                              Spell Normal
                              Magicalized Fusion

                                Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                                1 cardMagician's Left Hand 1 cardMagician's Left Hand
                                Magician's Left Hand
                                Spell Continuous
                                Magician's Left Hand

                                  Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


                                  1 cardMagician's Restage 1 cardMagician's Restage
                                  Magician's Restage
                                  Spell Continuous
                                  Magician's Restage

                                    You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".


                                    1 cardMagician's Right Hand 1 cardMagician's Right Hand
                                    Magician's Right Hand
                                    Spell Continuous
                                    Magician's Right Hand

                                      Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


                                      1 cardOne for One
                                      1 cardOne for One
                                      One for One
                                      Spell Normal
                                      One for One

                                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                        1 cardParallel Twister 1 cardParallel Twister
                                        Parallel Twister
                                        Spell Normal
                                        Parallel Twister

                                          Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


                                          2 cardPolymerization 2 cardPolymerization
                                          Polymerization
                                          Spell Normal
                                          Polymerization

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                            1 cardPower of the Guardians 1 cardPower of the Guardians
                                            Power of the Guardians
                                            Spell Equip
                                            Power of the Guardians

                                              If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                                              1 cardRelinquished Fusion 1 cardRelinquished Fusion
                                              Relinquished Fusion
                                              Spell Quick
                                              Relinquished Fusion

                                                Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.


                                                1 cardSoul Release 1 cardSoul Release
                                                Soul Release
                                                Spell Normal
                                                Soul Release

                                                  Target up to 5 cards in any GY(s); banish them.


                                                  1 cardSoul Servant 1 cardSoul Servant
                                                  Soul Servant
                                                  Spell Quick
                                                  Soul Servant

                                                    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                    1 cardWonder Wand 1 cardWonder Wand
                                                    Wonder Wand
                                                    Spell Equip
                                                    Wonder Wand

                                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                      1 cardD.D. Post 1 cardD.D. Post
                                                      D.D. Post
                                                      Trap Continuous
                                                      D.D. Post

                                                        Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                                        1 cardDark Sacrifice 1 cardDark Sacrifice
                                                        Dark Sacrifice
                                                        Trap Normal
                                                        Dark Sacrifice

                                                          When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.


                                                          1 cardFusion Duplication 1 cardFusion Duplication
                                                          Fusion Duplication
                                                          Trap Normal
                                                          Fusion Duplication

                                                            Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.


                                                            1 cardMagicians' Defense 1 cardMagicians' Defense
                                                            Magicians' Defense
                                                            Trap Continuous
                                                            Magicians' Defense

                                                              While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.


                                                              1 cardAce★Spades Speculation 1 cardAce★Spades Speculation
                                                              Ace★Spades Speculation
                                                              LIGHT 7
                                                              Ace★Spades Speculation
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2500


                                                              1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects.


                                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                              Chimeratech Fortress Dragon
                                                              DARK 8
                                                              Chimeratech Fortress Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                              1 cardDark Cavalry 1 cardDark Cavalry
                                                              Dark Cavalry
                                                              DARK 8
                                                              Dark Cavalry
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2300


                                                              "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                              1 cardDark Paladin 1 cardDark Paladin
                                                              Dark Paladin
                                                              DARK 8
                                                              Dark Paladin
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2400


                                                              "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                              2 cardGuardian Chimera 2 cardGuardian Chimera
                                                              Guardian Chimera
                                                              DARK 9
                                                              Guardian Chimera
                                                              • ATK:

                                                              • 3300

                                                              • DEF:

                                                              • 3300


                                                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                              1 cardHorned Saurus 1 cardHorned Saurus
                                                              Horned Saurus
                                                              DARK 6
                                                              Horned Saurus
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1600


                                                              "Kaitoptera" + 1 Dinosaur or Dragon monster This card can attack directly the turn it is Special Summoned. You can only use each of the following effects of "Horned Saurus" once per turn. If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.


                                                              3 cardMillennium-Eyes Restrict 3 cardMillennium-Eyes Restrict
                                                              Millennium-Eyes Restrict
                                                              DARK 1
                                                              Millennium-Eyes Restrict
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                              1 cardQuintet Magician 1 cardQuintet Magician
                                                              Quintet Magician
                                                              DARK 12
                                                              Quintet Magician
                                                              • ATK:

                                                              • 4500

                                                              • DEF:

                                                              • 4500


                                                              5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                              1 cardRed-Eyes Slash Dragon 1 cardRed-Eyes Slash Dragon
                                                              Red-Eyes Slash Dragon
                                                              DARK 7
                                                              Red-Eyes Slash Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2400


                                                              "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.


                                                              3 cardThe Dark Magicians 3 cardThe Dark Magicians
                                                              The Dark Magicians
                                                              DARK 8
                                                              The Dark Magicians
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2300


                                                              "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                              1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                              Thousand-Eyes Restrict
                                                              DARK 1
                                                              Thousand-Eyes Restrict
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                              1 cardTime Wizard of Tomorrow 1 cardTime Wizard of Tomorrow
                                                              Time Wizard of Tomorrow
                                                              LIGHT 5
                                                              Time Wizard of Tomorrow
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1900


                                                              "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.



                                                              GATE GUARDIAN Decks in OCG








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